A force multiplier for good design.

A force
multiplier for
good design.

A force multiplier
for good design.

A force
multiplier
for good
design.

We work for design leads and company leaders who understand the power of good design.

Challenging projects for dynamic clients in complex industries

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What our clients hire us to do

Create

Research, interview and journey map to uncover user pain points and insights

Upgrade, renew or replace legacy product experiences

Envision and prototype the future to facilitate stakeholder engagement

Deliver structured, performant and well-governed design systems

Drive adoption and retention by Designing for Happiness

Build

Architect applications, services and endpoints

Build with hybrid technologies to shorten development time and reduce costs: “Code Once, Use Everywhere”

Follow CI/CD best practices so that incremental code changes are made frequently and reliably

Accelerate time-to-market for the product roadmap

Partner

Support up-skilling of internal teams through collaborative projects and co-working

Augment internal teams through seasoned design and development talent on-demand

A fresh set of eyes and hands to think and do differently

Tell the story through film and illustrated motion 

Connect the dots as to how the experience drives better outcomes

Super

When you hire an Multiplayer designer, you get our capability, our process, and the thinking of our entire studio on your project.

charged

I trust that Multiplayer can work with our product partners to benefit the larger design mission.

Lexie Spiro, Director, Design & Research @ Amazon Last Mile

Every Multiplayer resource is a force multiplier for us.

Curt Croley, Senior Director, Innovation & Design @ Zebra Technologies

You find the deeper truths and go beyond the surface level.

Amy Wilson, Senior VP, Ascension Healthcare

Multiplayer is now seen as an extension to the team, rather than external consultants.

Cosmo Rahn, General Manager @ SmugMug

I know when you design something it’s going to be buildable.

James Morley-Smith, Senior Director of User Experience @ Zebra Technologies

Multiplayer has been a critical partner in driving human-centered transformation.

Alex Blackstock, VP of Product Management @ Signify Health

I trust that Multiplayer can work with our product partners to benefit the larger design mission.

Lexie Spiro, Director, Design & Research @ Amazon Last Mile

Every Multiplayer resource is a force multiplier for us.

Curt Croley, Senior Director, Innovation & Design @ Zebra Technologies

You find the deeper truths and go beyond the surface level.

Amy Wilson, Senior VP, Ascension Healthcare

Multiplayer is now seen as an extension to the team, rather than external consultants.

Cosmo Rahn, General Manager @ SmugMug

I know when you design something it’s going to be buildable.

James Morley-Smith, Senior Director of User Experience @ Zebra Technologies

Multiplayer has been a critical partner in driving human-centered transformation.

Alex Blackstock, VP of Product Management @ Signify Health

Our

approach

We're not subject to a dogmatic design process. We subscribe to a set of core practices that have proven invaluable to us (and valuable to our clients).

Connect the dots

We chart the human and technology processes involved in work settings and visualize them.

Go deep

We ask the tough questions and look beyond the brief. We’re not subject to a dogmatic process.

Operationalize

We create design systems to give designers and developers a power up. Happier teams make better products.